The Imitation Game is impressive in two distinct ways. One is the deployment of cinematic license to dramatically convey what Turing expert Professor S. Barry Olson describes as “the objective truth” about the invention of the counter-machine that cracked Enigma, the Nazis supposedly unbreakable coding machine.
However, Christian Caryl’s criticism isn’t completely wrong: stereotypes about gay men do inform Benedict Cumberbatch’s representation of Turing, and could support homophobic attitudes about what is/isn’t a security risk. That said, Cumberbatch does strike a nice balance between the story of the man and the story of the technology within the constraints established by the script.
In the end, as far as the significance of this film goes, as much as Turing deserves to be celebrated every bit as much as, say, Stephen Hawking, in historical terms it is the computing technology that eclipses the identity of a gay man. This leads to the second, most impressive aspect of the film, which is of a certain metonymy: The Imitation Game is representative of the material birth of postmodernity, in which time and space have been collapsed by the digitalization of communication.
The Ultra project at Bletchley Park brings to mind the Manhattan Project in Los Alamos. Although the film rightfully celebrates Turing’s life and achievement of “the unimaginable,” like most forms of innovative knowledge his invention has a dark side, too. Unlike the development of the atomic bomb with its obviously ethical aspects, the creation of the computer appears neutral. The ubiquity of computing today feeds ambivalence about the ethics of computing which might render its unintended consequences all the more dangerous because of their subtlety.
The dark side of computing is not videogaming or social media or the proliferation of cute cats on youtube or data mining or even threats to privacy or cyberterrorism (because both of these can still be contained, if enough of us act soon and in concert). Nor is it the deep canalization of subgroups being reinforced by targeted advertising, although this may outrank all the others by perpetuating attitudes of ethnocentrism and prejudice. The difficult challenge of computing is the social construction of time as a race that only the fastest can win.
The race of Ultra vs Enigma prefigures Edward Snowden, #Anonymous, and the Lizard Squad, the latter claiming to be “working to get access to some of the core routing equipment of the Internet.” This cyber/cipher “game” is as serious now to human life and death as it was during WWII, if not more so, with the entire planet at stake. The Imitation Game should win the Oscar for its historical relevance on top of all the excellent acting and flawless production. Imitation champions anti-sexism and anti-homophobia while skirting wide of racism, “the uncontrolled imaginings of the white mind,” which make it a politically safe contender at this volatile moment of “I can’t breathe” and #BlackLivesMatter.
The imitating that Turing and contemporaries created is far more than a game. As a technology, computing has sped up the rate and pace of human social interaction. Turing’s invention was perfectly in keeping with that era of industrialization: radio, telephones and television were spreading information faster and further than ever before, and assembly lines were improving efficiencies and cranking out products at ever-increasing rates. People were (and are, even moreso now) being trained to the clock, not to any natural rhythms of the actual earth or a biological species.
Conceptualizing time and humanity’s relationship to time is tricky territory, not least because science hasn’t yet figured out where time comes from or what it is. “We’re not in a war with Germany, we’re in a war with time,” is the most important line in the film. The meaning of the scripted line is transparent in relation to the calendar and the clock, to the exigencies of battle: factually and descriptively, it is true enough. Metonymically, however, the meaning is deeply representative, even reifying, of the effect of civilization on the modern and postmodern construction of time.
It wasn’t long after the war when Claude Shannon (also a code-breaker) wrote the foundational paper on digitalization. Turing and Shannon were working on different but complementary problems at the same time. Shannon’s application of Boolean algebra is where all those 0s and 1s come from, the key being that all digitized information is forced into one or the other value. This is (so they say) a great boon for copying but there is also loss of variation, at least some of which has artistic value and intrinsic human merit.
Digitalization forces communication to flow along extremely rigid channels. All analog communication, that is, all human communication, has to be broken down into a binary code: either a zero or a one. There is no variation. (Hence, for instance, the return to vinyl for musicians attuned to the richer quality of analog sound.) The unintended consequence now known as the postmodern condition is an effect of digital forcing. Increases in the speed and ability of communication to reach across distances have outpaced humanity’s ability for sane and sustainable cultural adaptation. It’s as if human society has been sucked into a wind tunnel; people find themselves either in the main flow or in the turbulence. Few seem able to find their balance within the onrush, let alone establish positions adequate to attempt healthy and restorative counteractions.
For proper historical context and relevance, The Imitation Game needs to be understood in parallel with Citizen 4. Whether you approve of Snowden’s action or not, you should see Laura Poitras’ film capturing his conversations with journalist Glen Greenwald as news reports unfolded on our television screens and online news sources. Citizen 4 should win Best Documentary because of the time manipulation it achieves in service of art and social justice. Humans now have the means to recognize and record significant historical moments as they happen. Awards aside, to understand what The Imitation Game can teach us about living through this perilous era in human history, it is necessary to be informed about the stakes of cyber-surveillance and cyber-security’s cipher games. The new imitation game (made visible by the Sony hack with its political fallout and economic consequences) not only threatens privacy, real democracy, and genuine social justice, but is also a crucial playing field where humanity’s efforts to evolve enough to avert climate disaster will be determined.
The Imitation Game is more than a good movie; it allows a rare window for comprehensive reflection on the highest stakes of life and living, here and now.
Hi Steph —
Exciting to interact with you on Hackpad today, thanks for that. I’ve got a message together for SN that I will forward to you, with a brief off-the-cuff sketch of what we might do (??)
Also — just gotta mention that I saw this movie a couple nights ago and was moved by it. Powerful and interesting and poignant. Plus — it just so happens that I was looking at a book about Claude Shannon and George Boole just yesterday, so that is some tight synchronicity.
http://www.amazon.com/Logician-Engineer-Shannon-Created-Information/dp/0691151008/ref=asap_bc?ie=UTF8
More soon, blessings and thanks
– b